Both hand your code a real phone over an API. The difference is what survives between runs, and whether that phone is allowed to hold a login.
| Capability | mobilerun | BrowserStack |
|---|---|---|
| Built for | Production agent workloads | CI test runs on your own build |
| Device type | Stateful hosted Android (EU/US) + physical iPhones on request | Real Android & iOS, "30,000+" claimed |
| State across runs | Persists, spin down and resume later | Device reset after the session |
| Google account sign-in | Supported and persistent | Restricted on the public cloud |
| Play Store installs | Yes | Restricted on the public cloud |
| Third-party App Store apps | Drive any installed app | Entry point is your own app build |
| Device identity | Authentic hardware identity, Compatible with Play Integrity & App Attest | Real hardware, shared test pool |
| Agent surface | REST API, Python/TypeScript SDKs, hosted MCP | Official MCP server + test SDKs |
| Agent benchmark | 91.4% AndroidWorld, reproducible | None published |
| Open source | MIT framework, 8,000+ stars | Closed |
| Billing model | Per minute, pay as you go | Per parallel, monthly |
| Pricing (July 2026) | $0.03/min · rentals from $5/mo · iPhone $200/mo | App Automate $199/mo per parallel · Live from $39/mo |
| Persistent logged-in session | Standard on every device | Private Devices / Custom Device Lab only |
BrowserStack details from browserstack.com/pricing and its support FAQ on default-app restrictions, which states it "restricts access to some of the default apps" on its public cloud. July 2026. Prices and device policies change, check both vendors.
More comparisons: vs GeeLark · vs Multilogin · Appium alternative · all comparisons
Pay as you go from $0.03/minute, or bring your own phone for $5/month.