Both put mobile devices behind an API. The difference is scope: whose app you are allowed to drive, and how the meter runs.
| Capability | mobilerun | Maestro |
|---|---|---|
| Built for | AI agents driving any app in production | UI testing of your own app |
| Third-party apps | Supported, that is the product | Cloud ToS scope: "Customer software applications and services" |
| White-label & reselling runs | Explicitly supported | Sublicensing and reselling prohibited (ToS 2.2) |
| Devices | Stateful hosted Android (EU/US) + physical iPhones on request | Real iPhone/iPad/Pixel/Galaxy plus iOS Simulators & Android Emulators |
| Device identity | Authentic hardware identity, Compatible with Play Integrity & App Attest | Mixed fleet, per-SKU split not documented |
| State on spin-down | Persists, resume with logins intact | Built around per-test-run execution |
| Agent control | Your own models via REST API, SDKs, hosted MCP | Maestro MCP in the free local tier, human + AI framing |
| Pricing (July 2026) | $0.03/min · rentals from $5/mo · real iPhone $200/mo | Local free · Cloud $250/device/mo · Enterprise custom |
| Billing shape | Per minute, fits bursty agent workloads | Fixed slot, priced on max concurrent executions |
| Scaling | Hundreds of devices on demand, billed by the minute | Parallel runs, add concurrency slots |
| Open source | MIT framework, 8,000+ stars, 91.4% AndroidWorld | Apache-2.0 CLI, Studio & Viewer, 15,000+ stars |
| Hosting regions | EU & US | See vendor |
Maestro details from maestro.dev, maestro.dev/pricing and maestro.dev/terms-of-service, July 2026. Terms and prices change, read both vendors' current documents before you commit.
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Pay as you go from $0.03/minute, or bring your own phone for $5/month.