---
title: "Game testing and agent evaluation on real phones · mobilerun"
description: "Test game builds on real phones with real device identity across Android and iOS, evaluate game-playing agents, and capture gameplay for training data."
url: "https://mobilerun.ai/solutions/gaming/"
group: "Industry"
---

# Game QA and agents, on real phones.

Test builds on real phones with authentic device identity across Android and iOS, evaluate game-playing agents, and capture gameplay for training. Rent the fleet, no hardware to buy or babysit.

## Why device coverage is the bottleneck.

- **Hardware is a second job**: Racks, cables, resets and OS updates you never set out to run.
- **Emulators are not the target**: Games behave differently on a real phone with authentic device identity, and integrity checks refuse an emulator outright.
- **Coverage spans regions**: Every build needs many devices, OS versions and regional stores.

## Rent the fleet, keep the agents.

Real phones with real device identity across Android and iOS, scaled on demand. You bring the build and the agents. We keep the phones online.

- Reads the accessibility tree, not just pixels. Up to 90% cheaper than vision-only agents.
- One phone to a fleet across OS versions and regional stores. Real device and agent identity that passes the checks real apps run.
- Sharp frames paired with action logs. Training data captured at scale.

## What gaming teams run.

- **Evaluate game agents**: Run agent sessions on real phones and score every run.
- **QA a build at scale**: One build across many devices, OS versions and regional variants.
- **Capture training data**: Sharp frames paired with action logs for reinforcement learning.
- **Cover every market**: Regional store and real latency, per device.

## Example tasks

- install our latest game build, complete the tutorial, and assert level one loads
- play 20 rounds of our puzzle game and log each score and move as JSON
- walk every menu in our game build and capture each tap and screenshot as JSON
- open our in-game store, list every coin pack, and flag any pre-checked purchase

## Recommended setup

- Startup (recommended): $99/month, 25 concurrent phones, 3,000 device minutes, 4,000 credits ($40)
- iPhone + dedicated IP: $160/month billed annually or $200 monthly, apps and sessions persist, dedicated residential IP included, 5,000 credits ($50) per month
- Enterprise: custom limits and SLA, unlimited concurrent phones, outbound SMS, prices agreed individually. Book a call: https://cal.com/christian-ninstel-bvwhql/15min

Test Android on your plan's phones, add a dedicated iPhone for iOS, and scale to a fleet on Enterprise.

Plans: https://mobilerun.ai/pricing/#plans · Add-ons: https://mobilerun.ai/pricing/#addons · Markdown: https://mobilerun.ai/pricing.md

## Pricing

Free plan to start. Paid plans from $20/month. Dedicated Android from $64/month. Full plans and add-ons: https://mobilerun.ai/pricing.md

---

Source: https://mobilerun.ai/solutions/gaming/
Full site as markdown: https://mobilerun.ai/llms-full.txt
